ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics 2003 Papers

I3D 2003 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM DL: ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics 2003 Papers

Changelog

Session 1: Bodies

A general joint component framework for realistic articulation in human characters
Wei Shao, Victor Ng-Thow-Hing
An automatic modeling of human bodies from sizing parameters
Hyewon Seo, N. Magnenat-Thalmann
Direct manipulation of interactive character skins
Alex Mohr, Luke Tokheim, Michael Gleicher

Session 2: Environments

Incorporating dynamic real objects into immersive virtual environments
Benjamin C. Lok, Samir Naik, Mary Whitton, Frederick Brooks
Interactive navigation in complex environments using path planning
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh Manocha
Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time
Anthony Steed, Maria Spante, Ilona Heldal, Ann-Sofie Axelsson, Ralph Schroeder
Non-Invasive Interactive Visualization of Dynamic Architectural Environments
Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys

Session 3: Light

Matrix radiance transfer
Jaakko Lehtinen, Jan Kautz
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik
Interactive Subsurface Scattering for Translucent Meshes
Xuejun Hao, Thomas Baby, Amitabh Varshney

Session 4: Big stuff

Large haptic topographic maps: marsview and the proxy graph algorithm
Sean P. Walker, J. Kenneth Salisbury
Out-of-core construction and visualization of multiresolution surfaces
Peter Lindstrom
Interactive visibility culling in complex environments using occlusion-switches
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha

Session 5: Simplification and meshes

Perceptually guided simplification of lit, textured meshes
Nathaniel Williams, David Luebke, Jonathan Cohen, Mike Kelley, Brenden Schubert
User-guided simplification
Youngihn Kho,
User-controlled creation of multiresolution meshes
Erik Pojar, Dieter Schmalstieg
Budget sampling of parametric surface patches
Jatin Chhugani, Subodh Kumar
Smooth meshes for sketch-based freeform modeling
Takeo Igarashi, John F. Hughes

Session 7: Rendering

Interruptible rendering
Cliff Woolley, David Luebke, Benjamin Watson, Abhinav Dayal
Shear-image order ray casting volume rendering
Yin Wu, Vishal Bhatia, Hugh Lauer, Larry Seiler
Interactive image-based rendering using feature globalization
Daniel Aliaga, Dimah Yanovsky, Thomas Funkhouser, Ingrid Carlbom
Detail synthesis for image-based texturing
Ryan Ismert, Kavita Bala, Donald P. Greenberg
Application of the two-sided depth test to CSG rendering
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian

Session 8: Miscellaneous topics

Snap-together motion: assembling run-time animations
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen
Specifying interaction surfaces using interaction maps
Jeffrey S. Pierce, Randy Pausch
An evaluation of methods for linking 3D views
Matthew Plumlee, Colin Ware
Pattern based procedural textures
Sylvain Lefebvre, Fabrice Neyret

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