Symposium on Computer Animation 2006 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Session 1: Controlling Simulations

Detail-Preserving Fluid Control
Nils Thürey, Richard Keiser, Ulrich Rüde, Mark Pauly
Keyframe control of complex particle systems using the adjoint method
Chris Wojtan, Peter J. Mucha, Greg Turk
A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation
Alexis Angelidis, Fabrice Neyret, Karan Singh, Derek Nowrouzezahrai
Path-Based Control of Smoke Simulations
Yootai Kim, Raghu Machiraju, David S. Thompson

Session 2: Simulating Deformable Bodies

Geometric, Variational Integrators for Computer Animation
Liliya Kharevych, Weiwei Yang, Yiying Tong, Mathieu Desbrun, Peter Schroeder, Eva Kanso, Jerrold E. Marsden
Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating
Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang
Fast Arbitrary Splitting of Deforming Objects
Denis Steinemann, Miguel A. Otaduy, Markus Gross
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus Gross, Ming C. Lin
Simultaneous Coupling of Fluids and Deformable Bodies
Nuttapong Chentanez, Tolga G. Goktekin, Bryan Feldman, James F. O'Brien

Session 3: Animating Clothes and Hair

Oriented Strands - Dynamics of Stiff Multi-body System
Sunil Hadap
Simple Linear Bending Stiffness in Particle Systems
Pascal Volino, Nadia Magnenat-Thalmann
A Consistent Bending Model for Cloth Simulation with Corotational Subdivision Finite Elements (PDF link provided by authors)
Bernhard Thomaszewski, Markus Wacker, Wolfgang Strasser
Perceptual Evaluation of Level of Detail Clothing for Virtual Humans
Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan

Session 4: Processing Shape and Motion Data

Segment-Based Human Motion Compression
Guodong Liu, Leonard McMillan
Motion Templates for Automatic Classification and Retrieval of Motion Capture Data (Project)
Meinard Müller, Tido Röder
Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis
Brett Allen, Brian Curless, Zoran Popovic, Aaron Hertzmann

Session 5: Modeling Natural Phenomena

Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations
Nils Thuerey, Ulrich Ruede, Marc Stamminger
Modeling Ice Dynamics As A Thin-Film Stefan Problem
Theodore Kim, David Adalsteinsson, Ming C. Lin
Generating Surface Crack Patterns
Hayley N. Iben, James F. O'Brien
Hierarchical retargetting of 2D motion fields to the animation of 3D plant models (Project)
Julien Diener, Lionel Reveret, Eugene Fiume

Session 6: Physics-based Motion Editing

Interactive Animation of Dynamic Manipulation
Yeuhi Abe, Jovan Popovic
Physics-Based Motion Retiming
James McCann, Nancy Pollard, Siddhartha Srinivasa
Composition of Complex Optimal Multi-Character Motions
Karen Liu, Aaron Hertzmann, Zoran Popovic

Session 7: Animation Systems

Re-Using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
Christina N. de Juan, Bobby Bodenheimer
MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings
Qilei Li, Weidong Geng, Tao Yu, Xiao Jie Shen, Newman Lau, Gino Yu
"Walk to here": A Voice-Driven Animation System
Zhijin Wang, Michiel van de Panne

Session 8: Facial Animation

eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls
Zhigang Deng, Ulrich Neumann
Simulating Speech with a Physics-Based Facial Muscle Model
Eftychios Sifakis, Andrew Selle, Avram Robinson-Mosher, Ronald Fedkiw
Sketching Articulation and Pose for Facial Animation
Edwin Chang, Odest Chadwicke Jenkins

Session 9: Motion Editing and Control

Robust Kinematic Constraint Detection for Motion Data
Benoit Le Callennec, Ronan Boulic
Fat Graphs: Constructing an Interactive Character with Continuous Controls
Hyun Joon Shin, Hyun Seok Oh
Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
Manfred Lau, James Kuffner
Automatic Splicing for Hand and Body Animations
Anna Majkowska, Victor Zordan, Petros Faloutsos

Session 10: Animating and Rendering Liquids

Physically based Boiling Simulation
Viorel Mihalef, Betul Unlusu, Mark Sussman, Dimitris Metaxas
Simulation of Bubbles
Wen Zheng, Jun-Hai Yong, Jean-Claude Paul
Practical Animation of Turbulent Splashing Water
Janghee Kim, Deukhyun Cha, Byungjoon Chang, Bonki Koo, Insung Ihm,
A Texture Synthesis Method for Liquid Animations
Adam W. Bargteil, Funshing Sin, Michaels J. E., Tolga G. Goktekin, James F. O'Brien