Symposium on Computer Animation 2007 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Fast Fluids

Screen Space Meshes
Matthias Mueller, Simon Schirm, Stephan Duthaler
Legendre Fluids: A Unified Framework for Analytic Reduced Space Modeling and Rendering of Participating Media
Mohit Gupta, Srinivasa Narasimhan
A Simple Boiling Module
Theodore Kim, Mark Carlson

Motion Editing

Flipping with Physics: Motion Editing for Acrobatics
Anna Majkowska, Petros Faloutsos
Guided Time Warping for Motion Editing
Eugene Hsu, Marco da Silva, Jovan Popovic
Dynamic, Expressive Speech Animation From a Single Mesh
Kevin Wampler, Daichi Sasaki, Li Zhang, Zoran Popovic

Deformable Objects

CORDE: Cosserat Rod Elements for the Dynamic Simulation of One-Dimensional Elastic Objects
Jonas Spillmann, Matthias Teschner
Arbitrary cutting of deformable tetrahedralized objects
Eftychios Sifakis, Kevin G. Der, Ronald Fedkiw
Hybrid Simulation of Deformable Solids
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, Ronald Fedkiw
Cubic Shells
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Zorin

Behavior Modeling

Controlling Individual Agents in High-Density Crowd Simulation
Nuria Pelechano, J. Allbeck, Norman I. Badler
Group Behavior from Video: A Data-driven Approach to Crowd Simulation
Kang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee
A Decision Network Framework for the Behavioral Animation of Virtual Humans
Qinxin Yu, Demetri Terzopoulos


Kinodynamic skinning using volume-preserving deformations
Karan Singh, Alexis Angelidis
Deformation Styles for Spline-based Skeletal Animation
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, Ryan McDougall
Harmonic Skeleton for Realistic Character Animation
Grégoire Aujay, Franck Hetroy, Francis Lazarus, Christine Depraz
Face Poser: Interactive Modeling of 3D Facial Expressions Using Model Priors
Manfred Lau, Jinxiang Chai, Ying-qing Xu, Heung-Yeung Shum

Real-Time Simulation

Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Jernej Barbič, Doug L. James
Adaptive Deformations with Fast Tight Bounds
Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus Gross
Real-time Simulations of Bubbles and Foam within a Shallow Water Framework
Nils Thuerey, Filip Sadlo, Simon Schirm, Matthias Mueller, Markus Gross


Animation of Chemically Reactive Fluids Using a Hybrid Simulation Method
Byungkwon Kang, Yoojin Jang, Insung Ihm
Weakly Compressible SPH for Free Surface Flows
Markus Becker, Matthias Teschner
Liquid Simulation on Lattice-Based Tetrahedral Meshes
Nuttapong Chentanez, Bryan Feldman, Labelle, F., James F. O'Brien, Jonathan Shewchuk
Solving General Shallow Wave Equations on Surfaces
Huamin Wang, Gavin Miller, Greg Turk

Motion Control

On the Beat! Timing and Tension for Dyanmic Characters
Brian Allen, Derek Chu, Ari Shapiro, Petros Faloutsos
Multiobjective Control with Frictional Contacts
Yeuhi Abe, Marco da Silva, Jovan Popovic

Motion Analysis

Smooth Movers: Perceptually Guided Human Motion Simulation
Rachel McDonnell, Fiona Newell, Carol O'Sullivan
Animation Collage
Christian Theobalt, Christian Roessl, Edilson de Aguiar, Hans-Peter Seidel