Symposium on Computer Animation 2008 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Fluids I

Evolving Sub-Grid Turbulence for Smoke Animation
Hagit Schechter, Robert Bridson
Low Viscosity Flow Simulations for Animation
Jeroen Molemaker, Jonathan Cohen, Sanjit Patel, Jun-yong Noh
Visual Simulation of Shockwaves
Jason Sewall, Nico Galoppo, Ming Lin, Georgi Tsankov

Motion Planning

Real-Time Planning for Parameterized Human Motion
Wanyen Lo, Matthias Zwicker
Composite Agents
Hengchin Yeh, Sean Curtis, Sachin Patil, Jur van den Berg, Dinesh Manocha, Ming Lin

Data-driven Characters I

DrivenShape - a data driven approach for shape deformation
Tae-Yong Kim, Eugene Vendrovsky
Pose-Space Animation and Transfer of Facial Details
Bernd Bickel, Mario Botsch, Miguel A. Otaduy, Manuel Lang, Markus Gross
Perceptually Guided Expressive Facial Animation
Zhigang Deng, Xiaohan Ma

Deformable Objects

Meshless Modeling of Deformable Shapes and their Motion
Bart Adams, Maks Ovsjanikov, Michael Wand, Hans-Peter Seidel, Leonidas Guibas
Fast Adaptive Shape Matching Deformations
Denis Steinemann, Miguel A. Otaduy, Markus Gross
Two-way Coupling of Rigid and Deformable Bodies
Tamar Shinar, Craig Schroeder, Ron Fedkiw
Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM
Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus Gross

Data-driven Characters II

Motion-Motif Graphs
Philippe Beaudoin, Michiel van de Panne, Pierre Poulin, Stelian Coros
Achieving Good Connectivity in Motion Graphs
Liming Zhao, Alla Safonova
Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing
Patrick Coleman, Jacobo Bibliowicz, Karan Singh, Michael Gleicher

Collision and Contact

Globally Coupled Impulse-Based Collision Handling for Cloth Simulation
Eftychios Sifakis, Sebastian Marino, Joseph Teran
Image-based Collision Detection and Response between Arbitrary Volumetric Objects
Francois Faure, Jeremie Allard, Sebastien Barbier
Synthesis of Interactive Hand Manipulation
Karen Liu
Elevation Cable Modelling for Interactive Simulation of Cranes
Ignacio Garcia-Fernandez, Marta Pla-Castells, Rafael J. Martinez-Dura

Fluids II

Interactive Terrain Modeling Using Hydraulic Erosion
Ondrej Stava, Bedrich Benes, Matt Brisbin, Jaroslav K?ivanek
Density Contrast SPH Interfaces
Barbara Solenthaler, Renato Pajarola
Accurate Viscous Free Surfaces for Buckling, Coiling and Rotating Liquids
Christopher Batty, Robert Bridson

Motion Capture

Puppet Master: Designing Reactive Character Behavior by Demonstration (TR)
James E. Young, Takeo Igarashi, Ehud Sharlin
Action Capture with Accelerometers
Ronit Slyper, Jessica Hodgins

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