Eurographics Symposium on Rendering 2005 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Session 1: Sampling I

Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling
Jason Lawrence, Szymon Rusinkiewicz, Ravi Ramamoorthi
Spherical Q2-tree for Sampling Dynamic Environment Sequences
Liang Wan, Tien-Tsin Wong, Chi-Sing Leung
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
Vlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel

Session 2: Global Illumination I

Ray Maps for Global Illumination
Vlastimil Havran, Jiri Bittner, Robert Herzog, Hans-Peter Seidel
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Pascal Gautron, Jaroslav Krivanek, Sumanta Pattanaik, Kadi Bouatouch
Out of Core Photon-Mapping for Large Buildings
David Fradin, Daniel Meneveaux, Sebastien Horna

Session 3: Image-based Acquisition

Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
Jinho Lee, Raghu Machiraju, Hanspeter Pfister, Baback Moghaddam
Online Construction of Surface Light Fields
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk
A Dual Light Stage
Tim Hawkins, Per Einarsson, Paul Debevec

Session 4: Textures and Materials

Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles
Chi-Wing Fu, Man-Kang Leung
Motion Blur for Textures by Means of Anisotropic Filtering
Jörn Loviscach
Multiresolution Reflectance Filtering
Ping Tan, Stephen Lin, Long Quan
Experimental Analysis of BRDF Models
Addy Ngan, Fredo Durand, Wojciech Matusik

Session 5: Sampling II

Metropolis Photon Sampling with Optional User Guidance
Shaohua Fan, Stephen Chenney, Yu-Chi Lai
Importance Resampling for Global Illumination
Justin Talbot, David Cline, Parris Egbert
Bidirectional Importance Sampling for Direct Illumination
David Burke, Abhijeet Ghosh, Wolfgang Heidrich

Session 6: Image-based Relighting

Bayesian Relighting
Martin Fuchs, Volker Blanz
Table-top Computed Lighting for Practical Digital Photography
Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cindy Grimm, Reynold Bailey
Inferring Reflectance Functions from Wavelet Noise
Pieter Peers, Philip Dutre

Session 7: Non-Photorealistic Rendering

Geometric clustering for line drawing simplification
Pascal Barla, Joelle Thollot, Francois Sillion
Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen
Colorization by Example
Revital Irony, Daniel Cohen-Or, Dani Lischinski

Session 8: Visibility and Tone Mapping

A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries
Haumont Denis, Mäkinen Otso, Shaun Nirenstein
Fast Exact From-Region Visibility in Urban Scenes
Jiri Bittner, Peter Wonka, Michael Wimmer
Perceptually-Based Tone Mapping of High Dynamic Range Image Streams
Piti Irawan, James A. Ferwerda, Stephen R. Marschner

Session 9: Image-based Rendering and Illumination

Real Illumination from Virtual Environments
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen, Wolfgang Heidrich
Reflectance Sharing: Image-based Rendering from a Sparse Set of Images
Todd Zickler, Sebastian Enrique, Ravi Ramamoorthi, Peter N. Belhumeur
Adaptive Frameless Rendering
Abhinav Dayal, Cliff Woolley, Ben Watson, David Luebke

Session 10: Global Illumination II

Real-Time Multiple Scattering in Participating Media with Illumination Networks
Laszlo Szirmay-Kalos, Mateu Sbert, Tamas Ummenhoffer
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering
Hongsong Li, Fabio Pellacini, Kenneth E. Torrance
Non-linear volume photon mapping
Diego Gutierrez, Adolfo Munoz, Oscar Anson, Francisco J. Seron