Eurographics/SIGGRAPH Graphics Hardware 2002 papers on the web

Page maintained by Lin Da and Tim Rowley.
If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Also see this list put together by Silicon Studio Corp, Japan.


ACM Digital Library: not yet available

Session 1: Texture Mapping

Adaptive Texture Maps
Martin Kraus, Thomas Ertl
Resample Hardware for 3D Graphics
Koen Meinds, Bart Barenbrug

Session 2: Ray Tracing vs. Scan Conversion

SaarCOR-A Hardware Architecture for Ray Tracing
J鰎g Schmittler, Ingo Wald, Philipp Slusallek
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Comparing Reyes and OpenGL on a Stream Architecture
John D. Owens, Brucek Khailany, Brian Towles, William J. Dally

Session 4: Shading and Shaders

Shader Metaprogramming
Michael D. McCool, Zheng Qin, Tiberiu S. Popa
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware
Eric Chan, Ren Ng, Pradeep Sen, Kekoa Proudfoot, Pat Hanrahan
Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
David K. McAllister, Anselmo A. Lastra, Wolfgang Heidrich

Session 5: Rendering and Simulation

Low Latency Photon Mapping Using Block Hashing
Vincent C. H. Ma, Michael D. McCool
Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
Physically-Based Visual Simulation on Graphics Hardware
Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo A. Lastra,

Session 6: Volume Rendering

High-Quality Unstructured Volume Rendering on the PC Platform
Stefan Guthe, Stefan Roettger, Andreas Schieber, Wolfgang Strasser Thomas Ertl
Dependency Graph Scheduling in a Volumetric Ray Tracing Architecture
Susan Frank, Arie Kaufman
A Reconfigurable Interactive Volume Rendering System
Michael Mei遪er, Urs Kanus, Gregor Wetekam, Johannes Hirche, Alexander Ehlert, Wolfgang Stra遝r, Michael Doggett, Roland Proksa

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