Eurographics/SIGGRAPH Graphics Hardware 2003 papers on the web

Page maintained by Lin Da and Tim Rowley.
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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


ACM Digital Library: not yet available

Session 1: Shading, Surfaces, and Collision Detection

Automatic Shader Level of Detail
Marc Olano (University of Maryland, Baltimore County), Bob Kuehne, Maryann Simmons (SGI)
Mesh Mutation in Programmable Graphics Hardware
Le-Jeng Shiue (University of Florida), Vineet Goel (ATI), Jorg Peters (University of Florida)
CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha (University of North Carolina at Chapel Hill)

Session 2: Rendering

An Optimized Soft Shadow Volume Algorithm with Real-Time Performance (project page)
Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-M鰈ler (Chalmers University of Technology)
Photon Mapping on Programmable Graphics Hardware
Timothy J. Purcell (Stanford University), Craig Donner (University of California, San Diego), Mike Cammarano (Stanford University), Henrik Wann Jensen (University of California, San Diego), Pat Hanrahan (Stanford University)
GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart (University of Illinois, Urbana-Champaign)

Session 3: Architectures

3D Graphics LSI Core for Mobile Phone Z3D
Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai (Mitsubishi Electric)
An Effective Hardware Architecture for Bump Mapping Using Angular Operation
Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Tack-Don Han, Sung-Bong Yang (Yonsei University)
VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
Urs Kanus, Gregor Wetekam, Johannes Hirche (University of Tubingen - GRIS)
Texture Compression using Low-Frequency Signal Modulation
Simon Fenney (Imagination Technologies)

Session 4: Simulation and Computation

Simulation of Cloud Dynamics on Graphics Hardware
Mark J. Harris, William V. Baxter III, Thorsten Scheuermann, Anselmo Lastra (University of North Carolina at Chapel Hill)
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
Nolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, Greg Humphreys (University of Virginia)
The FFT on a GPU
Kenneth Moreland, Edward Angel (University of New Mexico)

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