Eurographics/SIGGRAPH Graphics Hardware 2005 papers on the web

Page maintained by Lin Da and Tim Rowley.
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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Session 1: Rendering

GPU-Accelerated High-Quality Hidden Surface Removal
Daniel Wexler, Larry Gritz, E. Enderton, J. Rice
KD-Tree Acceleration Structures for a GPU Raytracer
Tim Foley, Jeremy Sugerman
Split-Plane Shadow Volumes
Samuli Laine

Session 2: Hardware

Hexagonal Storage Scheme for Interleaved Frame Buffers and Textures
Yosuke Bando, T. Saito, M. Fujita
A Fast, Energy-Efficient Z-Comparator
Justin Hensley, Montek Singh, Anselmo Lastra
A Hardware Architecture for Multi-Resolution Volume Rendering
Gregor Wetekam, Dirk Staneker, Urs Kanus, Michael Wand

Session 3: Architectures and Compression

Hardware-Compatible Vertex Compression Using Quantization and Simplification
Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh Kumar
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
Jacob Str鰉, Tomas Akenine-M鰈ler
A Reconfigurable Architecture for Load-Balanced Rendering
Jiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Fr閐o Durand
Fully Procedural Graphics
Turner Whitted, Jim Kajiya

Session 4: Compilation and Algorithms

Optimal Automatic Multi-pass Shader Partitioning by Dynamic Programming (PDF)
Alan Heirich
Generic Mesh Refinement on GPU
T. Boubekeur, Christophe Schlick
Modified Noise for Evaluation on Graphics Hardware
Marc Olano

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