Eurographics/SIGGRAPH Graphics Hardware 2007 papers on the web

Page maintained by Lin Da and Tim Rowley.
If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Rasterization and Rendering

Stochastic Rasterization using Time-Continuous Triangles
Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren (Lund University)
Practical logarithmic rasterization for low-error shadow maps
D. Brandon Lloyd (University of North Carolina at Chapel Hill) Naga K. Govindaraju (Microsoft Corporation), Steven E. Molnar (NVIDIA Corporation), Dinesh Manocha (University of North Carolina at Chapel Hill)
Accelerating Real-Time Shading with Reverse Reprojection Caching
Diego Nehab (Princeton University), Pedro Sander (Hong Kong University of Science and Technology), Jason Lawrence (University of Virginia) Natalya Tatarchuk, John Isidoro (Advanced Micro Devices, Inc.)


Tight Frame Normal Map Compression
Jacob Munkberg, Ola Olsson (Lund University), Jacob Ström (Ericsson Research), Tomas Akenine-Möller (Lund University)
Exact and Error-bounded Approximate Color Buffer Compression and Decompression
Jim Rasmusson (Lund University and Ericsson Research), Jon Hasselgren Tomas Akenine-Möller, (Lund University)
ETC2: Texture Compression using Invalid Combinations
Jacob Ström, Martin Pettersson (Ericsson Research)


A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy Sheaffer (University of Virginia), David Luebke (NVIDIA Research), Kevin Skadron (University of Virginia)
A Real-Time FPGA-based Architecture For a Reinhard-like Tone Mapping Operator
Firas Hassan, Joan Carletta (The University of Akron)
A Low-Power Handheld GPU using Logarithmic Arithmetic and Triple DVFS Power Domains
Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seung Jin Lee, Hoi-Jun Yoo (Korea Advanced Institute of Science and Technology (KAIST))

Programming and Algorithms

A Hardware-Aware Debugger for the OpenGL Shading Language
Magnus Strengert, Thomas Klein, Thomas Ertl (University of Stuttgart)
Programmable Shaders for Deformation Rendering
Carlos Correa, Deborah Silver (Rutgers University)
Scan Primitives for GPU Computing
Shubhabrata Sengupta (University of California Davis), Mark Harris (NVIDIA Corporation), Yao Zhang, John Owens (University of California Davis)

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