Eurographics/SIGGRAPH Graphics Hardware Workshop 2000 papers on the web

Page maintained by Lin Da and Tim Rowley.
If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Also check out the online presentations posted at the HWWS 2000 website.


ACM Digital Library: Proceedings 2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware

Session 1: Polygon Rendering

Algorithms for Division Free Perspective Correct Rendering (presentation)
B. Barenburg, F.J. Peters, C.W. van Overveld (Philip Reseach Laboratories)
Tiled Polygon Traversal Using Half-Plane Edge Functions
J. McCormack, R. McNamara (Compaq Computer Corproration)
Polygon Rendering on a Stream Architecture
J. D. Owens, W. J. Dally, U. J. Kapasi, S. Rixner, P. Mattson, B. Mowery (Stanford University)

Session 2: Mesh Techniques

Hardware-Accelerated Free-Form Deformation
C. Chua, U. Neumann (University of Southern California)
Towards hardware implementation of Loop subdivision
S. Bischoff, L. Kobbelt, H.P. Seidel (Max-Plank-Institute for Computer Sciences)

Session 3: Mapping Techniques

Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs
J. Kautz, H.P. Seidel (Max-Plank-Institute for Computer Sciences)
Adaptive View Dependent Tessellation of Displacement Maps
M. Doggett, J. Hirche (University or T黚ingen)

Session 4: Anti-aliasing

Single-Pass Full-Screen Hardware Accelerated Antialiasing
J. A. Lee, L. S. Kim (Korea Advanced Institute of Science and Technology)
Prefiltered Antialiased Lines Using Half-Plane Distance Functions
R, McNamara, J. McCormack, N.P. Jouppi (Compaq Computer Corporation)

Session 5: Network Rendering

Tracking Graphics State for Networked Rendering
I. Buck, G. Humphreys, P. Hanrahan (Stanford University)
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
R. Samanta, T. Funkhouser, K. Li, J. P. Singh (Princeton University)

Session 6: Volume Rendering

Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization
C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner (University of Erlangen), T. Ertl (University of Stuttgart)
GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
F. Dachille, A. Kaufman (SUNY Stony Brook)
Optimizing Ray Casting Performance With A Small-Scale Architecture
H. Ray, D. Silver (Rutgers University)

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