Eurographics/SIGGRAPH Graphics Hardware Workshop 2001 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


ACM Digital Library: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware

Session 1: Volume Graphics

High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading
Klaus Engel, Martin Kraus, Thomas Ertl
Volumetric Deformation on General Purpose Hardware,
Christof Rezk-Salama, Michael Scheuering, G. Soza, G黱ther Greiner

Session 2: Surface-Oriented Techniques

Watertight Tessellation using Forward Differencing
Henry Moreton
Hardware Support for Adaptive Subdivision Surface Rendering
M. Boo, M. Amor, Michael Doggett, Johannes Hirche, Wolfgang Stra遝r
Hardware Suport for Non-photorealistic Rendering
Ramesh Raskar
Compiling to a VLIW Fragment Pipeline
William R. Mark, Kekoa Proudfoot

Session 3: Rasterization

The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering
William R. Mark, Kekoa Proudfoot
Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization
Michael D. McCool, Chris Wales, Kevin Moule
R-Buffer: A Pointerless A-Buffer Hardware Architecture
Craig M. Wittenbrink
Quasi-Linear Depth Buffers with Variable Resolution
Eugene Lapidous, Guofang Jiao, Jianbo Zhang, Timothy Wilson

Session 4: Mapping and Shading Techniques

Perlin Noise Pixel Shaders
John C. Hart
Vertex-Based Anisotropic Texturing
Marc Olano, Shrijeet Mukherjee, Angus Dorbie
SPAF: Sub-Texel Precision Anisotropic Filtering
Hyun-Chul Shin, Jin-Aeon Lee, Lee-Sup Kim
Realtime Bumpmap Synthesis
Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel

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