Symposium on Interactive 3D Graphics and Games 2007 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

GPU Techniques

Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry
Jatin Chhugani, Subodh Kumar
Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware
Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, Baining Guo
TileTrees
Sylvain Lefebvre, Carsten Dachsbacher
Efficient Histogram Generation Using Scattering on GPUs
Thorsten Scheuermann, Justin Hensley

Skinning

Skinning with Dual Quaternions
Ladislav Kavan, Steven Collins, Jiri Zara, Carol O'Sullivan
Real-Time Ambient Occlusion for Dynamic Character Skins
Adam G. Kirk, Okan Arikan
Skinning Arbitrary Deformations
Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara, Carol O'Sullivan

Ambient Lighting and Shadows

Ambient Aperture Lighting
Christopher Oat, Pedro V. Sander
Queried Virtual Shadow Maps
Markus Giegl, Michael Wimmer
Hardware Accelerated Ambient Occlusion Techniques on GPUs
Perumaal Shanmugam, Okan Arikan

Refraction and Relighting

4D Compression and Relighting with High-Resolution Light Transport Matrices
Ewen Cheslack-Postava, Nolan Goodnight, Greg Humphreys
Real-Time Refraction Through Deformable Objects
Manuel M. Oliveira, Maicon Brauwers
Multi-Fragment Effects on the GPU using the k-Buffer
Louis Bavoil, Steven P. Callahan, Aaron Lefohn, Joao L. D. Comba, Claudio T. Silva

Modeling and Manipulation

Example-Based Model Synthesis
Paul Merrell
Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions
Yi Xu, Daniel G. Aliaga
LightShop: Interactive Light Field Manipulation and Rendering
Daniel Horn, Billy Chen

Animation and Motion

Parametric Motion Graphs
Rachel Heck, Michael Gleicher
Interactive Motion Correction and Object Manipulation
Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
Quick Transitions With Cached Multi-Way Blends
Leslie Ikemoto, Okan Arikan, David Forsyth

Fast Rendering

Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas (TR)
Krzysztof Niski, Budirijanto Purnomo, Jonathan Cohen
Real-time Mesh Simplification Using the GPU
Christopher DeCoro, Natalya Tatarchuk
Interactive k-D Tree GPU Raytracing
Daniel Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan

Natural Phenomena and Audio

Real-time procedural volumetric fire
Alfred R. Fuller, Hari Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy
Flow Simulation with Locally-Refined LBM
Ye Zhao, Feng Qiu, Zhe Fan, Arie Kaufman
Progressive Perceptual Audio Rendering of Complex Scenes
Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmond, David Alloza

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