Symposium on Interactive 3D Graphics and Games 2009 papers on the web

Page maintained by Lin Da and Tim Rowley.
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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Large Data Sets

Multiscale 3D Navigation
James McCrae, Igor Mordatch, Michael Glueck, Azam Khan (Autodesk Research)
GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
Cyril Crassin, Fabrice Neyret (ARTIS-INRIA/Grenoble University), Sylvain Lefebvre (INRIA Sophia-Antipolis), Elmar Eisemann (University of Saarland)
A Novel Page-Based Data Structure for Interactive Walkthroughs
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez (University of California, Irvine), Sung-Eui Yoon (Korea Advanced Institute of Science and Technology), M. Gopi (University of California, Irvine)

Mesh Processing

Terrain Sketching
James Gain, Patrick Marais (University of Cape Town), Wolfgang Strasser (WSI/GRIS, University of Tubingen)
Controlling Deformable Material with Dynamic Morph Targets (Project)
Nico Galoppo (University of North Carolina at Chapel Hill/Intel Corporation), Miguel A. Otaduy (URJC Madrid), Will Moss, Jason Sewall, Sean Curtis, Ming C. Lin (University of North Carolina at Chapel Hill)
Automatic Linearization of Nonlinear Skinning
Ladislav Kavan, Steven Collins, Carol O'Sullivan (Trinity College Dublin)

Global Illumination

Soft Irregular Shadow Mapping: Fast, High-Quality, and Robust Soft Shadows
Gregory Johnson (University of Texas at Austin), Allen Hux, Chris Burns (Intel Corporation), Warren Hunt (University of Texas at Austin), William R. Mark, Stephen Junkins (Intel Corporation)
Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps
Erik Sintorn, Ulf Assarsson (Chalmers University of Technology)
Approximating Dynamic Global Illumination in Image Space
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seidel (MPI Informatik)
Multiresolution Splatting for Indirect Illumination
Greg Nichols, Chris Wyman (University of Iowa)


Screen Space Fluid Rendering with Curvature Flow (PDF)
Wladimir van der Laan (Rijksuniversiteit Groningen), Simon Green, Miguel Sainz (NVIDIA)
Real-Time Fluid Simulation using Discrete Sine/Cosine Transforms
Benjamin Long, Erik Reinhard (University of Bristol)
Interactive Water Streams with Sphere Scan Conversion
Rama Hoetzlein, Tobias Höllerer (University of California Santa Barbara)

Non-Photorealistic Rendering

Fast High-Quality Line Visibility
Forrester Cole, Adam Finkelstein (Princeton)
Dynamic Solid Textures for Real-Time Coherent Stylization
Pierre Benard, Adrien Bousseau, Joelle Thollot (Grenoble Universities, INRIA)
Laplacian Lines for Real-Time Shape Illustration
Long Zhang (Zhejiang University), Ying He, XueXiang Xie (Nanyang Technological University), Wei Chen (Zhejiang University)


Real-Time View-Dependent Rendering of Parametric Surfaces
Christian Eisenacher, Quirin Meyer (University of Erlangen-Nuremberg), Charles Loop (Microsoft Research)
MLS-based scalar fields over triangle meshes and their application in mesh processing
Jingyi Jin (University of Illinois at Urbana Champaign), Michael Garland (NVIDIA), Edgar A. Ramos (Universidad Nacional de Colombia - Medellin)
Real-Time Creased Approximate Subdivision Surfaces
Denis Kovacs (New York University), Jason Mitchell, Shanon Drone (Valve), Denis Zorin (New York University)

Level of Detail

Granular Visibility Queries on the GPU
Thomas Engelhardt, Carsten Dachsbacher (University of Stuttgart)
Parallel View-Dependent Refinement of Progressive Meshes
Liang Hu, Pedro V. Sander (Hong Kong University of Science and Technology), Hugues Hoppe (Microsoft Research)
Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception
David Grelaud, Nicolas Bonneel (REVES/INRIA Sophia-Antipolis Mediterranee, France), Michael Wimmer (Vienna University of Technology), Manuel Asselot, George Drettakis (REVES/INRIA Sophia-Antipolis Mediterranee, France)

Human Motion

Flexible registration of human motion data with parameterized motion models
Yen-Lin Chen, Jianyuan Min, Jinxiang Chai (Texas A&M University)
Perceptually Consistent Example-based Human Motion Retrieval
Zhigang Deng, Qin Gu, Qing Li (University of Houston)
Human Video Textures
Matthew Flagg (Georgia Institute of Technology), Atsushi Nakazawa (Osaka University), Qiushuang Zhang (Google, Inc.), Sing Bing Kang (Microsoft Research), Young Kee Ryu (Sun Moon University), Irfan Essa, James M. Rehg (Georgia Institute of Technology)


Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications
Barbara Yersin, Jonathan Maïm (EPFL), Julien Pettré (INRIA), Daniel Thalmann (EPFL)
Egocentric Affordance Fields in Pedestrian Steering
Mubbasir Kapadia, Shawn Singh, William Hewlett, Petros Faloutsos (University of California, Los Angeles)
Multiscale 3D Reference Visualization
Michael Glueck, Keenan Crane, Sean Anderson, Andres Rutnik, Azam Khan (Autodesk Research)

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